Author Topic: Another Crappy CSS Update  (Read 13848 times)

PolarBear

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Another Crappy CSS Update
« on: 08 October 2010, 08:27:49 »
Well they just keep fking up CSS with shitty updates.

You now lose the option of cl_crosshairscale ****, cl_crosshairsize 1 is as small as I could get it last night, apparently cl_legacy_crosshair_scale 1 works as well.

If anyone can find a work around can you post please I used to use cl_crosshairscale 9999

Just found the below.

********************************************************************************

Crosshairs now have customizable size, thickness, and color:

    * cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution

    * cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution

    * The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.

    * Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.

    * The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).

    * Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.

    *  Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.

      Please read above regarding this change as the cvar cl_legacy_crosshair has been modified to cl_legacy_crosshair_recoil


TS;CR: Setting cl_legacy_crosshair_scale 1 will bring back your OLD BELOVED crosshair scale. (edit: so you can use cl_crosshairscale)


To change the colors using the custom colors cvars (RGB):

cl_crosshaircolor 5 <-- allows you to customize colours.

cl_crosshaircolor_r 0
cl_crosshaircolor_g 0
cl_crosshaircolor_b 0

makes black

if you set them to 255 then its white.
« Last Edit: 08 October 2010, 08:33:57 by PolarBear »
The only thing OP is me!

cheeserror
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Re: Another Crappy CSS Update
« Reply #1 on: 09 October 2010, 00:07:36 »
You can still use the old options by putting the cl_crosshair_legacy_something_something to 1 and then crosshairscale works